MENDELiciousThis is a featured page


This is a preview of MENDELicious script for 3DS MAX by Walski. It's a body model generator to create 3D surfaces.


Automated steps processed by the script:

■ Skeleton's setup is made by defining parametric elements such as the amount of segments and ramifications.
■ Position of the segments can be adjusted and saved or loaded for additional modification.
■ Surface level of detail can be defined by lateral and axial parameters.
■ The amount of mass is variable at any section of the model
■ The surface is generated following the actual position of the skeleton. So any change in the core structure modifies the development of the surface.
■ A bitmap based system determines the form of the portions, by changing the local depth.


The image below portrays some models built with MENDELicious.
MENDELicious - preview


Required improvements:
■ Head structure must be determined.
■ The algorithm that connects body to limbs must become more robust.
■ The bitmap-based process that generates the depth of the surface have to be split into:
- whole segment map (i.e. main limb morphology)
- local surface map for details and patterns


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walski
walski
Latest page update: made by walski , Sep 24 2011, 8:19 AM EDT (about this update About This Update walski Edited by walski

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GilBurban Yeah 1 Monday, 4:27 PM EDT by walski
Thread started: May 8 2012, 5:28 AM EDT  Watch
It seems to be wonderful. How can we get it?
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